Thus maintaining a constant level of output. Louis or Atlanta for example can fire their guns in an almost continous fashion by just pausing for half a second between clicks and keeping a steady broadside. ![]() AP round load and fire, but contineous fire without loading is strange thing. Learn armor values, the limitations of each individual vessel. Remove the 'you' from it, and ask yourself can the ship itself function that way. Please it's critical you understand that you must understand the game first and ask yourself "Is this something people can do normally" before throwing around hackusations. ![]() Wrong, continuous fire from cruisers is common as it is with DDs. Originally posted by Morbo the Diddly-Do: Even the videos uploded "recently" contained footage captured on old builds. So yes, there might be cheats in WoWs, but they are only helping the absolute worst of players because the good players can already do what these cheats do but much better.īe careful though - most cheats are simply viruses, and most, if not all videos of cheats used in WoWs are really outdated. ![]() Same for torpedoes - they get spotted when the server tells you that you spot them (cheats can only draw you a line from where they are to where they are going once they are spotted). And your client doesn't know where ships are unless the servers tell them. Ships can't do sudden movement changes, so there is no need to let the clients calculate positions and speed it already doesn't take the servers much to calculate movement. So you can easily change your characters position or movement speed (in theory, without any anti-cheat mechanic), or you can give enemy player models a shader that is rendered in front of all walls.īut in WoWs, thanks to the slow speed of the game, everything is calculated by the servers. In other games, mechanics like character movement are often calculated by the client to reduce stress on the servers. So all WoWs cheats are limited to the information the client receives, like the shell travel arc and where they will land (since every player can see them), or where the ship will be in the time your shells need to travel there if the ship doesn't change course or speed (aim assist - which is pretty bad actually, since good players can predict where a ship will be even after a turn, i actually tried to use an aim assist years ago and became way worse than i was before). The rest of Earth is populated by the Tribes, successors of early humans, that were affected by the Plague.Originally posted by 80,154.65:hahaha funny stuff ive seen and heard devs say that hacks dont exist because its server side before then login to the game and you see speed hackers and other manner of hacks it can and does happen in any game saying hacks dont exist is fairly stupidĪs it was already explained in this thread, you can only "hack"/crack your client, not the servers. Humans developed a new culture and now live in 5 mega-cities, struggling every day for the precious resources they need to survive. The remains of Shard Zero still are spreading its Plague, twisting and re-shaping Earth and its nature, sometimes in the course of centuries and sometimes in a matter of hours. ![]() WorldShift is set thousands of years later, when our civilization is no more than a fading myth. Shard Zero hit Earth and that was the end of our civilization. When we finally realized the object is moving on a collision course with our planet, it was too late. There was no time for reaction, and all attempts to study the anomaly remained futile. The object, called ‘Shard Zero’ by the scientists, possessed some kind of a deadly aura, spreading mysterious ‘plague’ of cosmic scale around itself, twisting and disrupting the very nature of space and life. In the 21st century, shortly after the colonization of our Solar System had begun, a huge dark object appeared beyond the orbit of Pluto.
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